So after waiting most of a year for JavaFx 1.3, I'm tired of waiting (as mentioned before). FxBattle is officially on the back burner when Fx 1.3 comes out I may give it another chance, but no guarantees-- I'd rather write something fun on a working and used infrastructure. So what will I be doing?
I talked to my partner in side projects and we're writing an iPad app. Yup, I'm on a whole new band wagon. But this one isn't going to stagnate for the next 10 months. This one is going to be a party (and I hear there's going to be a band).
But what will this new genius app do? It's going to be a very simple tool to help run grid based games like D&D. We'll model a map and markers on that map. Markers can represent monsters and heroes. The map will be grid based and support 'depth'. That's going to be roughly the minimal set of features for the first result.
Later we'll want to add lots of things I'm sure. But for now that should be enough features to be useful for our D&D group. So now all I need is the SDK. But guess what? The newest version won't run on Leopard (my current OS) and the old versions appear to have been nuked. All I want to do in brand myself, why won't Apple(tm) help?
UPDATE: Haven't tried this yet, but found a blog post with direct links to old versions of the iPhone SDK (including versions that will run on OSX Leopard and others).
Monday, April 5, 2010
Abandoning Fx 1.3 for Objective C (iPad for the win!)
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment